Viking Village

Made in Unity | Sound design with FMOD

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PROJECT INFO

Building a sound world in the Viking Village

I composed music, sound design, and some game design too in the Viking Village. This was my first project in Unity with FMOD and there was quite the learning curve. You can read more about my journey starting HERE.

A variety of assets were imported through the asset store and thanks to many hours of reading the documentation and YouTube tutorials, I was able to put together an interesting scene.

Houlgate: Norse Root: gata (meaning way, street or passage)

Houlgate is a small outlying settlement in a mountainous country. It’s far enough from a main city that townspeople live there, but it serves as the last outpost to the mountains of the northwest. On one side is access to the sea, an important method of communication with the east, but this is not a merchant city. This area is known for being rugged and rough and unbeknownst to you (the player), there are mysterious happenings in the mountains. Danger lurks across the valley…bandits, dragons, goblins? Who knows…

SOUND DESIGN HIGHLIGHTS

  • Torch sounds
  • Footsteps (wood, dirt, stone, water)
    • Used a raycast to play sound of material the player is on
  • Rotating wheel sound on crane
  • Water sound under docks
  • Ocean sound
  • Seagulls near the docked ship
  • Wolf howl in the distance
  • Farm animals
  • Boat House
    • Hammers, saws, etc.
  • Crickets
  • Wind
  • Character dialogue
  • Tavern
  • Training Camp
    • Swords, arrows, etc.
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SOUNDTRACK

The soundtrack was produced in Reaper using a mix of VSTs from Spitfire Audio and the Garritan Personal Orchestra. Read more about my process of putting together the soundtrack HERE.

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