{"version":"1.0","provider_name":"Tim Corpus","provider_url":"https:\/\/timcorpus.net","author_name":"timcorpus-net-Admin","author_url":"https:\/\/timcorpus.net\/index.php\/author\/acn41x511\/","title":"The Viking Village Part II: Fire and Water - Tim Corpus","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"pGK6CnrjvE\"><a href=\"https:\/\/timcorpus.net\/index.php\/2020\/01\/19\/viking-village-part-ii\/\">The Viking Village Part II: Fire and Water<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/timcorpus.net\/index.php\/2020\/01\/19\/viking-village-part-ii\/embed\/#?secret=pGK6CnrjvE\" width=\"600\" height=\"338\" title=\"&#8220;The Viking Village Part II: Fire and Water&#8221; &#8212; Tim Corpus\" data-secret=\"pGK6CnrjvE\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/timcorpus.net\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","thumbnail_url":"https:\/\/timcorpus.net\/wp-content\/uploads\/2020\/01\/Unity_water.jpg","thumbnail_width":1876,"thumbnail_height":994,"description":"In my last post I talked about what this scene needs. I did some research and creative story making to come up with the fictional town of Houlgate. Now that we know where we are, let\u2019s build the first few sounds. Thankfully Unity and FMOD have a robust knowledge base and tutorials that provide me&hellip;"}